Park Area “SALES ENABLEMENT GAME”
KNOWLEDGE WORK|2026
Knowledge Work, Inc. offers AI products for sales assistance and consulting services for sales innovations under the mission of ”Bringing days surrounded by joy with a LIFE WITH ENABLEMENT.” The company has relocated its office to the 51st floor of Azabudai Hills and built a new “Park Area” to provide a space where future clients can experience and get to know “ENABLEMENT.” WOW was in charge of producing the video content for the facility’s WAY Area, as well as planning and producing the “SALES ENABLEMENT GAME” attraction content for the ATRIUM Area.
WAY
01.

AI is immensely reshaping work values in today's world. Since ancient times, technology has introduced a variety of “ENABLEMENT” to society. This video traces that history while showing the background of Sales AX (AI Transformation) driven by Knowledge Work. As visitors walk through the hall leading to the main area, they can trace through the challenges humanity has faced and the trajectory of how technology has continuously evolved to take on these challenges. The path “ENABLEMENT” carved out in this process is showcased through text and minimalist motion graphics.


ATRIUM
02.

“SALES ENABLEMENT GAME” is a game-based experience that offers participants a way to feel the power of sales innovation and ENABLEMENT through Sales AX. Set against an urban backdrop displayed on a wide LED screen about 13 meters in size, participants compete in a business simulation that pits three teams against each other. Participants can simulate the decision-making process within AX and experience the resulting changes for the company and its sales force, while getting a firsthand sense of the effectiveness of initiatives, and their synergies, across the “Knowledge,” “Work,” and “People & Learning” fields covered by the company’s sales product series. Each and every detail of the UI/UX design was meticulously designed to give each participant a fun opportunity to think about what AX means for their own company. We incorporated the simple, intuitive usability and the ability to instantly access essential information found in the company’s sales products into the content, building an experience where the product itself emerges as a playable world. Adding to that, we carefully designed elements like fields based on the scenic views from the park area, as well as information, graphs, and attention indicators that visualize the state of the battle to balance immersion with strategic depth.




Credit
ATRIUM Director : Sayaka Maruyama Visual Designer : Sayaka Maruyama, Haruka Kanno, Toko Taga CG Designer : Shinya Kikuchi WAY Director / CG Designer : Shigeru Makino Creative Strategist : Kyomi Shiraishi Producer : Yasuaki Matsui Assistant Producer : Kanako Kaeriyama Project Manager : Chisato Katayama Illustration : Teruyuki Endo (en-design) Character Modeling : Yuya Fukuda Music : Masato Hatanaka Logic Development : Project Design System Development : FUTUREK Hardware and equipment : Prism




