Kaoru Kudo

Kaoru’s background in advertising, installation art, and UI/UX bring an impressive skill set to WOW. He is often inspired by the the rich history and culture of the Tohoku district Yamagata making him a perfect addition to the Sendai WOW team. He has a talent for producing work of cultural significance and can bring modern interpretations and expression to Japanese classic art forms.

Credits

Creative Director:Kaoru Kudo
Executive Producer:Hiroshi Takahashi
Producer / Technical Director:Fumihito Anzai

Lumière
Director / Designer:Yusuke Mizuno
Visual Designer:Shinya Kikuchi
Object Design:TORAFU ARCHITECTS Inc.
Construction:Ochiai Seisakusyo co.,ltd

Motion Ceiling
Director / Designer:Takuma Sasaki
Visual Designers:Shota Oga Kenji Tanaka

Logo / Sign Design:Shun Kawakami (artless Inc.)

Lumière / Motion Ceiling

Sasaki Group | 2019
On July 19th, 2019, a 12-screen large cinema complex, the “Grand Cinema Sunshine,” opened in Ikebukuro, Tokyo. The Grand Cinema Sunshine is Japan’s largest fixed cinema and is equipped with the up-to-date technologies. Under the direction of WOW, the chandelier, Lumière, located in the entrance lobby of the 4th floor of the complex and the large LED display, Motion Ceiling, that covers the ceiling of the 12th floor have been procured. In addition, a world perspective of the Motion Ceiling is extracted, and it is linked to the production of images that are displayed in the 47 55-inch digital signage displays installed within the walls and pillars of the facility.

Lumière
“A new form of art born from a combination of craft with a modern twist” - with this outlook in mind the chandelier was commissioned to stand as the icon of the Grand Cinema Sunshine. Its spherical shape has a diameter of 2.7m and has a stainless mirrored finish, and is divided into 47 Voronoi parts - projecting in 4 directions films played on the screen situated in its center to create a complex and continual visual reflection.

Motion Ceiling
Spanning the large ceiling with a width of 31 meters and a height of 10 meters is an art motion graphics work, the Motion Ceiling. This work is reminiscent of beautiful ceiling art and was commissioned along with three thematic points: “GEOMETRY” or lightsome tiling; “REFLECTION” or the portrayal of a giant cloth flowing beautifully in the sky; and “LIGHT” or the depiction of a city landscape wrapped in countless sparkling particles. The largeness of the LED display makes it possible to gaze upon it from its surrounding spaces. The work was built by referencing the multiple vantage points from which it would be looked upon, such as by those relaxing in the cafe and by passersby.

Credits

Creative Director:Kaoru Kudo
Executive Producer:Hiroshi Takahashi
Producer / Technical Director:Fumihito Anzai

Lumière
Director / Designer:Yusuke Mizuno
Visual Designer:Shinya Kikuchi
Object Design:TORAFU ARCHITECTS Inc.
Construction:Ochiai Seisakusyo co.,ltd

Motion Ceiling
Director / Designer:Takuma Sasaki
Visual Designers:Shota Oga Kenji Tanaka

Logo / Sign Design:Shun Kawakami (artless Inc.)

Credits

Producer : Hiroshi Takahashi
Project Advisor : Mamoru Kano
Creative Director : Kaoru Kudo
Planner : Hiroki Sato
Art Director : Yusuke Mizuno
Designer : Sayaka Maruyama / Shinya Kikuchi / Hiroshi Ouchi / Yusuke Mizuno / Takuma Sasaki
Programmer : Atsushi Yoshimura / Hiroki Sato / Seiya Takasawa
Sound Designer : Tomohiro Nagasaki
Product Designer : FabLab Sendai Flat

BAKERU

Interactive Installation, Sendai Mediatheque|2017
An experiential video installation performance based on the motif of festivals and traditional events passed down from the history of the Tohoku region. This work allows one to personally experience the mysterious phenomenon of transforming into a non-human being. Building on WOW's interpretation, this work was visualized on the basis of four traditional event motifs: Namahage (ogre), Shishi-odori (deer dance), Kasedori (straw bird), and Saotome (young girl). As you face the screen, your silhouette begins to transform into each character, and the magnificent group performance begins to unfold through an animation projected on screen. It is a spectacle that allows you to enjoy and experience the mystic, eerie powers of transformation that will turn you into something new--something non-human. This is a performance that brings you in close contact with the traditional culture born from the spiritual atmosphere of the Tohoku region through a completely new type of expression, inspired by the desire to bequeath the value of such an experience onto future generations.

BAKERU official website

Credits

Producer : Hiroshi Takahashi
Project Advisor : Mamoru Kano
Creative Director : Kaoru Kudo
Planner : Hiroki Sato
Art Director : Yusuke Mizuno
Designer : Sayaka Maruyama / Shinya Kikuchi / Hiroshi Ouchi / Yusuke Mizuno / Takuma Sasaki
Programmer : Atsushi Yoshimura / Hiroki Sato / Seiya Takasawa
Sound Designer : Tomohiro Nagasaki
Product Designer : FabLab Sendai Flat

Credits

Creative Director:Kaoru Kudo
Planner:Hiroki Sato
Producer:Takuya Inagaki
Sound Designer:Tomohiro Nagasaki

“POPPO’s Forest”
Director:Yuki Saito
Designer:Miki Ogata, Haruka Kanno
Programmer:Seiya Takasawa

“ROKURO”
Director:Sayaka Maruyama
Designer:Shinya Kikuchi
Programmer:Atsushi Yoshimura, Yuta Nakano

“YADORU”
Director:Hiroki Sato
Designer:Kenji Tanaka
Programmer:Atsushi Yoshimura
Curation & Graphic:Kanabou (Takenori Miyamoto + akaoni)
Construction:artegg

POPPO

Interactive 3D printing Installation, Manabia Terrace|2017
In the Tohoku region, there are old traditional folk toys such as “kokeshi” (wooden dolls) and “otaka poppo” (wooden toys with hawk carving). They are so familiar to everyone that perhaps we normally do not consciously think about them. But, the long tradition in the process of making these folk toys and the worldview they encapsulate are profoundly interesting.

At the POPPO Exhibition, there will be 3 new digital art installations created by WOW using our visual expression technology and based on what we learned from visiting workshops about the worldview wrapped up in these folk toys.

Interactive experimental artworks with themes such as “How do we express traditional worldview with modern technology?”, “Nowadays, if we were to play with traditional folk toys?”

We hope this exhibition will give you the opportunity to experience the world of traditional folk toys from a slightly different angle and rediscover the profundity of local culture.

Credits

Creative Director:Kaoru Kudo
Planner:Hiroki Sato
Producer:Takuya Inagaki
Sound Designer:Tomohiro Nagasaki

“POPPO’s Forest”
Director:Yuki Saito
Designer:Miki Ogata, Haruka Kanno
Programmer:Seiya Takasawa

“ROKURO”
Director:Sayaka Maruyama
Designer:Shinya Kikuchi
Programmer:Atsushi Yoshimura, Yuta Nakano

“YADORU”
Director:Hiroki Sato
Designer:Kenji Tanaka
Programmer:Atsushi Yoshimura
Curation & Graphic:Kanabou (Takenori Miyamoto + akaoni)
Construction:artegg